I can’t help thinking of this in relation to video games, and how the more they insist on pursuing ‘realism’, the more I just want to play as a dinosaur who shoots bubbles and jumps on floating platforms.
I don’t think there is much crossover between Cat and Girl and video games, though. That would be like if Penny Arcade did a comic about hipsters.
Some statements could be made about simulation and the subjectiveness of immersion, or the core rules of systems of logic and their relationship with what in the end is but information through symbolic representation to explain the necessity or lack thereof of hyper-realism (notably usually excluded from the “story”) as a current trend in video games.
One could also note universal trends in human behaviour as incarnate in this very moment, as this strip does.
I’m not going to make any of them, because proper conversation is fleeting and insubstanial to me right now, and have been made and said by many better others, though I will note: a work is a work is a work.
There is probably plenty of potential in represented deep thought if topic and medium remain carefully indirect: see most of miss anthrophy’s non-ranting articles. Still, personally, this comic goes everywhere enough in echoing nearly everything.
Your first line had me rolling on the floor laughing for about two minutes. I found that statement harlarious, so after I gathered myself and returned to my laptop – I must agree with you that the film is not easy to follow and it’s hard to enjoy a movie or take something away when the film does not hold your interest.
August 9, 2011
Finally, a web comic I can understand. IT HAS GRAVITY.
August 9, 2011
I can’t help thinking of this in relation to video games, and how the more they insist on pursuing ‘realism’, the more I just want to play as a dinosaur who shoots bubbles and jumps on floating platforms.
I don’t think there is much crossover between Cat and Girl and video games, though. That would be like if Penny Arcade did a comic about hipsters.
August 9, 2011
Some statements could be made about simulation and the subjectiveness of immersion, or the core rules of systems of logic and their relationship with what in the end is but information through symbolic representation to explain the necessity or lack thereof of hyper-realism (notably usually excluded from the “story”) as a current trend in video games.
One could also note universal trends in human behaviour as incarnate in this very moment, as this strip does.
I’m not going to make any of them, because proper conversation is fleeting and insubstanial to me right now, and have been made and said by many better others, though I will note: a work is a work is a work.
There is probably plenty of potential in represented deep thought if topic and medium remain carefully indirect: see most of miss anthrophy’s non-ranting articles. Still, personally, this comic goes everywhere enough in echoing nearly everything.
(oh my god why am I typing this)
August 9, 2011
I like turtles.
August 9, 2011
Hooray!
August 9, 2011
Why is all the lettering upside-down?
August 10, 2011
I appreciate the little touches, like the papercraft THUD.
August 11, 2011
And I appreciate people pointing out goodies that I have missed… and references I need to look up
August 22, 2011
Reminds me how exciting it was that FF12 had a movable camera and 100% 3d environments and you could look at the ceiling.
technically 11 did too, but that was a weird mmo.
September 28, 2012
Your first line had me rolling on the floor laughing for about two minutes. I found that statement harlarious, so after I gathered myself and returned to my laptop – I must agree with you that the film is not easy to follow and it’s hard to enjoy a movie or take something away when the film does not hold your interest.
October 20, 2013
Cat’s reality prevails. Long live getting lost.