I like your hands. Your nails are a practical length and your fingers are a nice shape.
Also I guess the paper is gathering experiences, being affected by traveling. Hey the paper is a little wrinkled as time passes and kind of so is your hand in places. And the sea is wrinkled of course because it has 4.5 billion years (or 6000 years) of accumulated experiences. Does the Web wrinkle?
A nice reminder that the surface of a non-digital artwork is a physical object too, and as such must necessarily exist in the context of the physical world surrounding it. The perfect culmination of all the strips you’ve done recently that integrate textures and objects in the works, especially as frames for panels. Physical surrounding (including light, which this particular strip plays with in a truly beautiful way) and framing is a massive factor in the experience of an artwork, and it’s something that seems – on the surface (haha) – to be lost in digital artworks, including webcomics, because there is no physical surface on which the work is placed. But Cat and Girl’s recent departures from the digital, and their more recent return, is a wonderful reminder that there is a terrain and a specific framing to everything we see on the web, even though it shifts under the same surface of this monitor’s skin.
Dorothy’s been posting comics where a panel is photographed in front of a real-world scene to create a “frame” for it. Now that nothing’s drawn on the piece of paper, I’m more conscious of the fact that the comic is blocking something and more curious to know what it is.
September 29, 2011
Poignant.
September 29, 2011
Well, I suppose so. But art is communication, and surely there’s a reason to talk?
September 29, 2011
This looks like pics taken to adjust white balance.
September 29, 2011
http://en.wikipedia.org/wiki/4′33″ ?
September 29, 2011
Mr Lapin is right on. Also, where ever the last 2 panels are, I want to be there now.
September 29, 2011
I don’t have words to describe my love of this.
September 29, 2011
http://en.wikipedia.org/wiki/Gray_card
September 29, 2011
http://en.wikipedia.org/wiki/Report_card
September 29, 2011
Nailing it.
September 29, 2011
As part of your ongoing commentary…absolutely lovely
September 29, 2011
Whoa.
September 29, 2011
For some reason, this of all your comics made me laugh. It’s whimsical.
September 29, 2011
Figure/Ground!
September 29, 2011
reminds me: the footage in http://en.wikipedia.org/wiki/Pattern_Recognition_(novel)
September 29, 2011
Those are long fingers.
September 29, 2011
http://upload.wikimedia.org/wikipedia/commons/f/f5/Down_to…in_Ships_5.6.1923.png
September 30, 2011
Wow. Just, wow. Thanks.
September 30, 2011
Q: is it the same piece of paper or 11 pieces – 11 frames or a single (non-repeatable) frame?
September 30, 2011
Heavy.
— MrJM
September 30, 2011
This comic makes me think of The Anti-Coloring Book.
September 30, 2011
Sometimes the point of these comics is to bring despair. This is the most effective I’ve seen of yours.
October 1, 2011
Yes and no.
October 1, 2011
Writer’s block, eh?
October 2, 2011
Reminds me of some of the work of the artist Ken Fandell—http://www.kenfandell.com/Pages/artworkpages/postits.html
October 4, 2011
I like your hands. Your nails are a practical length and your fingers are a nice shape.
Also I guess the paper is gathering experiences, being affected by traveling. Hey the paper is a little wrinkled as time passes and kind of so is your hand in places. And the sea is wrinkled of course because it has 4.5 billion years (or 6000 years) of accumulated experiences. Does the Web wrinkle?
October 6, 2011
A nice reminder that the surface of a non-digital artwork is a physical object too, and as such must necessarily exist in the context of the physical world surrounding it. The perfect culmination of all the strips you’ve done recently that integrate textures and objects in the works, especially as frames for panels. Physical surrounding (including light, which this particular strip plays with in a truly beautiful way) and framing is a massive factor in the experience of an artwork, and it’s something that seems – on the surface (haha) – to be lost in digital artworks, including webcomics, because there is no physical surface on which the work is placed. But Cat and Girl’s recent departures from the digital, and their more recent return, is a wonderful reminder that there is a terrain and a specific framing to everything we see on the web, even though it shifts under the same surface of this monitor’s skin.
October 6, 2011
Hmmm.
Dorothy’s been posting comics where a panel is photographed in front of a real-world scene to create a “frame” for it. Now that nothing’s drawn on the piece of paper, I’m more conscious of the fact that the comic is blocking something and more curious to know what it is.
I wonder if that’s the point.